Gathering ideas as a group, we sat and discussed our ideas for each factor of the Otley Run.
Distance of the route:
-The route is a long way so the game must factor in how hard it is to complete it.
-Geographical accuracy is crucial
Pubs Along the route:
-From research we must decide what makes each pub individual and include this on the game.
-include key landmarks along the route
Drinking Element:
-The game will feature tasks to drink throughout like the real Otley run.
-Having playing cards to tell you where to move next on the route.
Drunk Characters on the route:
-a big part of the Otley Run is the dressing up so this needs to be shown with the counters
Having 2 illustrators with very differing styles we plan to create a drunk side of the game from Megan's messy drawings, and a sober side of the game from Britney's neat drawing.
The illustrators will spend the 3 days drawing and Jack, Janina and I will create the game design.
Components that we need to have complete by Friday:
-Game Board
-Counters
-Cards
-Instructions
-Optional box for the game if there's time.
As a group we brainstormed what could be used for the situations on the playing cards.
As a group we brainstormed ideas for what characters we would include for the board game characters.
-slutty nun
-baby
-man dressed as a woman
-banana
-smurf
-Jockey
-priest
We have based the logo for the game on a sign we found in The Skyrack in Headingley. The sign uses mismatched items to make up the words Otley Run. We then played around with the placing of the words and how we would include both of our university names.
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